Overview:
In this tutorial you will learn how to create real time digital playground that can be used to create endless compositions and lighting scenarios in Unreal Engine 4 while using Megascans to speed up your world building process as well as ray-tracing to elevate visual fidelity of your renders. More examples
Who is this for:
Concept artists and designers who want to incorporate 3D into their pipeline. As well as environment artists that are looking to speed up their prototyping process. This course was designed to be informative and engaging for artists of different levels and professional backgrounds
What you get:
CHAPTER 1 - Introduction - 3 min
CHAPTER 2 - Modeling Overview - 30 min
CHAPTER 3 - UE 4 / Megascans Installation and Setup - 32 min
CHAPTER 4 - Unreal 4 Fundamentals - 2.3 hours
Part 1 - 38min
Part 2 - 45min
Part 3 - 55min
CHAPTER 5 - Timelapse Demo - 1.6 hours
Part 1 - 31min
Part 3 Bonus - 28min
About me:
My name is Vladimir Somov and I am an environment artist and a concept designer. I spent over 5 years working as a Principal cinematic artist in Ubisoft. I worked on franchises like Assassin's Creed, Far Cry and For Honor. During my time in cinematic team I got to work in various art related positions from a senior modeler to concept artists.
Follow me on: Artstation & Instagram
If you have any questions or feedback feel free to email me @ vladimir.somov@yahoo.com
Minor fixes