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Unreal Tournament - Asteroid LBX - 7683 Liandri Mining Facility

Secret Level - Unreal Tournament: Xan
A dream project with a dream team.
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Blur Studio's first dive into Unreal Engine, created entirely in UE 5.3. We didn’t take the easy route; instead, we pushed Unreal beyond its limits.
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Created entirely in Unreal Engine 5.3, the episode features real-time workflows spanning rigging, layout, animation, and FX. Rendering was achieved using Lumen, with ray-traced shadows and reflections wherever available.
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I was lucky to work alongside the incredible CG supervisor Jean Baptiste Cambier, contributing lighting and set dressing based on his stunning look dev. This project was a true labor of love, made possible by the insanely talented art badasses at Blur. You guys inspired me every day, pushed me to be better at my craft, and made this madness possible!

https://www.artstation.com/jbcambier
https://www.artstation.com/m0j0
https://www.artstation.com/damscool
https://www.artstation.com/allachernova

If you haven’t already, go watch Secret Level on Amazon! The show is a love letter to video games, and I couldn’t be more proud of how it turned out.

https://x.com/SecretLevelonPV

Done entirely in UE 5.3. I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

In-Engine view

In-Engine view

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

In engine view

In engine view

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.

I was responsible for lighting and set dressing, with look dev, final render, and comp by pixel wizard Jean Baptiste Cambier.