Vladimir Somov
Vladimir Somov
Environment Art - Concept Design
Toronto, Canada

My name is Vladimir Somov and I am an environment artist and a concept designer. I spent over 5 years working as a Principal cinematics artist in Ubisoft. I worked on franchises like Assassin's Creed, Far Cry and For Honor. During my time in cinematics I got to work in various art related positions from a senior modeler to concept artists.

Skills

3D ModelingDigital SculptingHard Surface ModelingPBR TexturingConcept DesignDigital PaintingPhotographyTeam Management

Software proficiency

3ds Max
3ds Max
Maya
Maya
Mudbox
Mudbox
V-Ray
V-Ray
Keyshot
Keyshot
After Effects
After Effects
Photoshop
Photoshop
ZBrush
ZBrush
3DCoat
3DCoat
Knald
Knald
Quixel Suite
Quixel Suite
CRYENGINE
CRYENGINE

Productions

  • 220px starlink battle for atlas
    • Video Game
      Starlink Battle for Atlas
    • Year
      2018
    • Role
      Character/Assets Art - Cinematics
    • Company
      Ubisoft Toronto
  • Far cry 5 6948040
    • Video Game
      Far Cry 5
    • Year
      2018
    • Role
      Lead 3D Artist (Assets) - Cinematics
    • Company
      Ubisoft Toronto
  • Hero naked boxshotv2 tablet 205060 1 .f8887352
    • Video Game
      For Honor
    • Year
      2017
    • Role
      3D Generalist - Cinematics
    • Company
      Ubisoft Toronto
  • 91d uihocpl. sx522
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      3D Artist - Cinematics
    • Company
      Ubisoft Toronto
  • 220px acunity
    • Video Game
      Assassin's Creed: Unity
    • Year
      2014
    • Role
      Modeling/Texturing Artist
    • Company
      Ubisoft Toronto

Experience

  • Principal Cinematics Artist at Ubisoft Toronto
    Toronto, Canada
    January 2014 - September 2019