Unreal 4 Ray-Tracing study renders

Vladimir somov highresscreenshot00011
Vladimir somov highresscreenshot00006
Vladimir somov highresscreenshot00007
Vladimir somov highresscreenshot00002
Vladimir somov eleven 01

Ray-Tracing integration in UE4 was a good excuse for learning the engine. These are quick test renders I did while learning how lighting systems work in unreal. All shots were rendered in real time with no baking.