- This is the project I did together with a virtual production company MADO XR.
Project was done in partnership with Epic Games, Nvidia, Arri and few other amazing companies.
- I was responsible for supervising art on the Unreal engine side of production as well as lighting, materials and set-dressing.
Most of the Architectural modeling was done by UNICORN PARIS production company.
- Scenes were rendered in UE4 in real time and outputted to a LED CAVE 15x6x5m and filmed with tracked Arri Alexa camera. You can find more technical information and screen specs here - https://madoxr.com/
- Forest and the desert scenes were done with unreal marketplace assets and Megascans.
I only had few days I could spend on creating each of those scenes, so both Megascans and Markeplace helped a lot.
- it was a super fun project thanks to everyone at MADO and UNICORN ;)
- Desert was done in few days thanks to Megascans. These are two different camera angles of the same set.
- The Forest v1.5 by Pixel Perfect Polygons + Megascans. Set was dressed in day.
- Volumetric clouds were made using this crazy plug-in for UE4 - https://www.artstation.com/artwork/GXnrvV Unfortunately clouds didn't make it in to the final version due to performance drops in extremely high resolutions.
- This version of the corridor didn't make it in to the final version.
- Modeling and background storm render was made by UNICORN
- Promo video -
Directed by Mathias Chelebourg / Atelier Daruma
Choregraphy and Performance by Fanny Sage
Making-of/Behind the scenes