MADO XR - A Virtual Production in UE4

- Desert was done in few days thanks to Megascans. These are two different camera angles of the same set.

- The Forest v1.5 by Pixel Perfect Polygons + Megascans. Set was dressed in day.

- Volumetric clouds were made using this crazy plug-in for UE4 - https://www.artstation.com/artwork/GXnrvV Unfortunately clouds didn't make it in to the final version due to performance drops in extremely high resolutions.

- This version of the corridor didn't make it in to the final version.

- Modeling and background storm render was made by UNICORN

- Promo video -
Directed by Mathias Chelebourg / Atelier Daruma
Choregraphy and Performance by Fanny Sage

Making-of/Behind the scenes

Cinematography by Athys de Galzain 
Performance by Fanny Sage

Cinematography by Athys de Galzain
Performance by Fanny Sage

Cinematography by Athys de Galzain
Performance by Fanny Sage

Cinematography by Athys de Galzain
Performance by Fanny Sage

Cinematography by Athys de Galzain
Performance by Fanny Sage

Cinematography by Athys de Galzain
Performance by Fanny Sage

- This is the project I did together with a virtual production company MADO XR.
Project was done in partnership with Epic Games, Nvidia, Arri and few other amazing companies.

- I was responsible for supervising art on the Unreal engine side of production as well as lighting, materials and set-dressing.
Most of the Architectural modeling was done by UNICORN PARIS production company.

- Scenes were rendered in UE4 in real time and outputted to a LED CAVE 15x6x5m and filmed with tracked Arri Alexa camera. You can find more technical information and screen specs here - https://madoxr.com/

- Forest and the desert scenes were done with unreal marketplace assets and Megascans.
I only had few days I could spend on creating each of those scenes, so both Megascans and Markeplace helped a lot.

- it was a super fun project thanks to everyone at MADO and UNICORN ;)