Arrival is a personal project that explores the use of Unreal 4 real-time rendering for Concept Art and Keyframe production.
Considering the latest trends in concept art and a shift towards 3D. Unreal with RTX enabled ray-tracing seem like a powerful rendering alternative. I will definitely be posting more experiments with this pipeline.
-Base render was captured in real time on a single 2080Ti.
-Megascans was used for terrain materials and shaders
-Inspired by Ridley Scott's The Martian