This is some of the work I did for in-game cinematics on For Honor.
I was responsible for;
- Finalizing the design of the Viking Drakkar ship.
- Modeling the interior and exterior of the boat. Additional head and ram modeling were done by one of the talented artists at Ubi Montreal.
- Most of the ship was textured with tillable textures provided by a texturing team.
- I was also responsible for water simulation and ocean look dev as well as some cloth/ropes and small debris simulation.
For Honor cinematics was a product of collaboration and hard work of many awesome people at Ubisoft Toronto and Montreal.
All images were rendered with For Honor Anvil Fox engine and seasoned with Photoshop.
@ Ubisoft Entertainment - All Rights Reserved.