This is some of the work I did for in-game cinematics on For Honor, unfortunately, this asset didn't make it into the final game.
-Modeled in Zbrush and Textured in Mudbox using Megascans maps.
For Honor cinematics was a product of collaboration and hard work of many awesome people at Ubisoft Toronto and Montreal.
All images were rendered with For Honor Anvil Fox engine and seasoned with Photoshop.
@ Ubisoft Entertainment - All Rights Reserved.