Secret Level - Unreal Tournament: Xan
A dream project with a dream team.
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Blur Studio's first dive into Unreal Engine, created entirely in UE 5.3. We didn’t take the easy route; instead, we pushed Unreal beyond its limits.
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Created entirely in Unreal Engine 5.3, the episode features real-time workflows spanning rigging, layout, animation, and FX. Rendering was achieved using Lumen, with ray-traced shadows and reflections wherever available.
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Legendary Facing Worlds—It was a pleasure designing the look, final lighting and comp for Facing World. The environment art for both the exterior and interior was done by my good friend and an absolute beast, Damien Peinoit. I couldn’t be happier with how this shot came together; it was an absolute pleasure working on a piece of gaming history.
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This project was a true labor of love, made possible by the insanely talented art badasses at Blur. You guys inspired me every day, pushed me to be better at my craft, and made this madness possible!
https://www.artstation.com/jbcambier
https://www.artstation.com/m0j0
https://www.artstation.com/damscool
https://www.artstation.com/allachernova
If you haven’t already, go watch Secret Level on Amazon! The show is a love letter to video games, and I couldn’t be more proud of how it turned out.
This shot defined the look dev for the Facing World. I was responsible for lighting, compositing, and some additional decal work on the buildings.
Iterate and iterate again—through all the versions of the lookdev, the general idea was there from the start; the rest was just about finding the right balance.