Secret Level - Unreal Tournament: Xan
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Created entirely in Unreal Engine 5.3, the episode features real-time workflows spanning rigging, layout, animation, and FX. Rendering was achieved using Lumen, with ray-traced shadows and reflections wherever available.
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Another fight sequence I had the pleasure of owning in its entirety, along with two more sequences that come right after. In total 89 shots across three sequences. The hallway fight was a lot of fun to craft but also technically challenging, especially due to the complex FX, like VDB explosions and thick post-explosion smoke.
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This project was a true labor of love, made possible by the insanely talented art badasses at Blur. You guys inspired me every day, pushed me to be better at my craft, and made this madness possible!
https://www.artstation.com/jbcambier
https://www.artstation.com/m0j0
https://www.artstation.com/damscool
https://www.artstation.com/allachernova
If you haven’t already, go watch Secret Level on Amazon! The show is a love letter to video games, and I couldn’t be more proud of how it turned out.
Done entirely in UE 5.3. I was responsible for Lookdev, Final Lighting, Comp, and modeling of the destroyed interior
Explosion is VDB plus Niagra
Since these shots don’t exist in isolation, it’s crucial to balance the look with the continuity and geography of the sequence.
I used electrical sparks to emphasize the action and create strong, dynamic silhouettes.