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Unreal Tournament - Necris vs Xan

Secret Level - Unreal Tournament: Xan
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Created entirely in Unreal Engine 5.3, the episode features real-time workflows spanning rigging, layout, animation, and FX. Rendering was achieved using Lumen, with ray-traced shadows and reflections wherever available.
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"Final boss fight" I owned this sequence entirely, contributing to look dev, final light, set dressing, and compositing!
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This project was a true labor of love, made possible by the insanely talented art badasses at Blur. You guys inspired me every day, pushed me to be better at my craft, and made this madness possible!

https://www.artstation.com/jbcambier
https://www.artstation.com/m0j0
https://www.artstation.com/damscool
https://www.artstation.com/allachernova

If you haven’t already, go watch Secret Level on Amazon! The show is a love letter to video games, and I couldn’t be more proud of how it turned out.

https://x.com/SecretLevelonPV

Environemnt art by Damien Peinoit, I've done some additional set dressing.

Environemnt art by Damien Peinoit, I've done some additional set dressing.

This sequence is much darker both tonally and visually compared to the rest of the episode, reflecting the robots' lowest point in the narrative.

This sequence is much darker both tonally and visually compared to the rest of the episode, reflecting the robots' lowest point in the narrative.

I focused heavily on the mood, using silhouetting and punctual lights to carve the characters out of the environment."

I focused heavily on the mood, using silhouetting and punctual lights to carve the characters out of the environment."

A lot of the atmosphere and mood was inspired by the original Blade Runner, specifically the Deckard vs. Pris scene in the apartment with blue lights sweeping from the outside. This inspired us to animate the arena projectors.

Since the hallway is mostly dark, I used light from the projectors to amplify the aggression and ensure the action had enough visual clarity to follow.

Since the hallway is mostly dark, I used light from the projectors to amplify the aggression and ensure the action had enough visual clarity to follow.

Using lighting to enhance the impact and clarity of the punches.

Brutal, but one of my absolute favorite shots—once again using the limited light to amplify the aggression and intensity of the damage.

Once again, the Blade Runner-inspired sweeping lights—had an absolute blast crafting these!

Huge props to the designer and character artist who worked on the Necris—a wonderful character to work with!

Huge props to the designer and character artist who worked on the Necris—a wonderful character to work with!