Secret Level - Unreal Tournament: Xan
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Created entirely in Unreal Engine 5.3, the episode features real-time workflows spanning rigging, layout, animation, and FX. Rendering was achieved using Lumen, with ray-traced shadows and reflections wherever available.
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"Final boss fight" I owned this sequence entirely, contributing to look dev, final light, set dressing, and compositing!
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This project was a true labor of love, made possible by the insanely talented art badasses at Blur. You guys inspired me every day, pushed me to be better at my craft, and made this madness possible!
https://www.artstation.com/jbcambier
https://www.artstation.com/m0j0
https://www.artstation.com/damscool
https://www.artstation.com/allachernova
If you haven’t already, go watch Secret Level on Amazon! The show is a love letter to video games, and I couldn’t be more proud of how it turned out.
A lot of the atmosphere and mood was inspired by the original Blade Runner, specifically the Deckard vs. Pris scene in the apartment with blue lights sweeping from the outside. This inspired us to animate the arena projectors.
Using lighting to enhance the impact and clarity of the punches.
Brutal, but one of my absolute favorite shots—once again using the limited light to amplify the aggression and intensity of the damage.
Once again, the Blade Runner-inspired sweeping lights—had an absolute blast crafting these!